Game of the week #7/2011 – Bulletstorm

Yes, time for stuff. It does not happen very often that a videogame makes me laugh out loud and manifests a solid smile in my face while playing, but this week’s GotW is one of those. It’s ‘Bulletstorm’, the latest output by Cliffy B., realized with the Unreal engine III and developed by the guys from ‘People Can Fly’, that you might know from the ‘Painkiller’ series. ‘Bulletstorm’ is truely a FPS that puts the fun back into shooter gaming. After playing thousands and thousands of ultra-realistic first person shooters situated in a modern warfare scenario it felt like a kind of deliverance to play this particular game. I was a little sceptical before the release of ‘Bulletstorm’ if this game is not just only a pure feature-gadget-firework that lacks of fun in gameplay. I was seriously wrong.

[youtube]http://www.youtube.com/watch?v=ZvigZY44PCw&feature[/youtube]

First of all, for those of you who still don’t know, here’s short story introduction. You play Grayson Hunt, a space pirate from the black-ops squad called Dead Echo. After finding out that their squad was misused by the evil General Sarrano, who let them kill innocent civilians, the squad starts to revolt against Sarrano and calls for revenge. The real plot of the story starts with a crash landing on the planet Stygia and basically two things are left to do. Finding General Sarrano and kill him. And to escape from the planet.

During the escape you find lots of interesting guns and you also get a nice gadget plugged on your arm to grap enemies with a kind of tractor ray. You gain the most of the fun with the so called skillshot system. It’s not just only about fragging enemies it’s about fragging them with style. You can grab enemies with your little arm gadget. You can throw them in the air. You can push them into spikes. You can make them suffer on a slitted throat and gain points for ‘gargle effects’. You can shock them with electricity. You can shoot their balls off. You can slide them off. You can throw them off heights… etc. etc. etc. It’s just so much you can do, to frag your opponents with style and gain points for that. The earned points can be spent for new guns, ammunition and extra charge for your weapons. Each weapon has a secondary fire mode which is much more devastating, and fun, than the primary mode and mostly effective in boss fights. The boss fights itself are challenging, not too tough and of course a lot of fun.

The game is also rich of totally nice and funny events like escaping from a giant, I mean GIANT, mining wheel. Fighting a mechanical dinosaur in a miniature theme park. Fighting your enemies with the help of the mechanical dinosaur. It’s also nice to see, that the pace of the game is not always be held on high speed, and that it offers some moments to let you breathe. Which is actually good because the whole presentation of the game is just awesome. Even though it was made with the “old” Unreal Engine III, the game looks absolutely state of the art. It also does offer Physx, with some manual tweaks, and a DirectX10 render path, also with manual tweaks. For some unknown reason are the config files encrypted so you cannot simply edit them by using a standard text editor, you actually need a decrypter (!?). This seems to me, like the curse of the multi-platform development, hopefully we, the PC gamers, get rid of this with an upcoming patch.

[youtube]http://www.youtube.com/watch?v=ehIGQZsniEw[/youtube]

To summarize, I want to recommend this game to everyone who is tired of the common, standard first person shooters stuff that gets released each and every day. This game gives you a fresh breeze into your face that soon becomes a storm of pure shooter fun that you haven’t experienced for years. ‘Bulletstorm’ has so many great ideas included and so many funny things either that your money is well spent on this game. I also want to mention again, this is not just a game that builts its innovation on a couple of newly introduced game gadgets. GO! BUY IT!

Links: Official website

Config decrypter

Duty Calls (commercial game)

Game of the week #5/2011 – Borderlands

Actually, this week’s game of the week is not as “indy-ish” as the games before and one could say that this is mainstream. Well, it may be mainstream and it was very succesful in 2009 and 2010, but I still know a lot of people saying, “Yes, I heard of this game before, is it truely that good?” and I can answer “Yes it is, try it, you’ll love it”. I’m talking about “Borderlands” by Gearbox Software that delivered a great piece of software and a brilliant mixture of first-person shooter, RPG and brawler. The story of the game is simple too, but nevertheless  really entertaining. You play one out of four characters that land on the planet Pandora to unveil the secret of the “Vault” that grants wealth, fame and honour to its owner. These four character have different abilities and skills, like “sniper”, “rogue”, “soldier” and melee fighter, so you can play this basicly in a FPS style that suits you the most. I personally decided to play the hunter which is the previously mentioned “sniper”, he can also control a pet that can attack enemies. The pet control is pretty basic and only available for the hunter, all three other classes have different special skills like a phase walk, gaining more bullets for you and your team, just to mention a few.

[youtube]http://www.youtube.com/watch?v=AwxiAGWJa-o[/youtube]

Team? Yes, and here’s the thing, you can play “Borderlands” completely in a single player mode, but you can also switch to cooperative online play at any time. The coop is a lot of fun, even though it lacks a few features like an interface for simply sharing loot or a roll mask to decide who’s going to get the loot. When it comes to booties of the prey, “Borderlands” has got a lot to. The developers can’t to mention it as often as they can, that they have included a “bazillion” of guns and tons of other goodies, like shields, grenade kits, class mods, to improve your character. This is also a positive catch of the game, you can’t stop playing, because you always want to get new guns and new guns and new guns and new guns. And of course new guns. Urm, and you also want to reach the next level to spend a skill point in your skill tree.

[youtube]http://www.youtube.com/watch?v=86WpLFOIYjw[/youtube]

The AI in “Borderlands” is not the smartest one, but does its job and that is what counts, I mean, this is not a high intelligent tactical shooter, this is a fun shooter with a couple of RPG elements and a nice taste of humour. The characters in the game are developed very well and the bosses you meet in your encounters are challenging and not this standard meal you have to choke on in every other game. It’s also not a game with lots of moments of frustration, when you die in the game you can revive by simply killing an enemy in your phase of dying, which is about 15 seconds, and if you die anyway, you revive at a spawn point next to the fight not too far away. I enjoy “Borderlands” for more than a year now, I also bought the GOTY edition of the game, that includes all four DLCs. The DLCs are worth every penny, except “Mad Moxxi’s Underdome Riot”, which feels a little like a hoax compared to the rest of the game. So if you like FPS, a little of amount of RPG and have some friends to join you in coop, then “Borderlands” is the game of your choice and why it’s my “Game of the week”.

Links:

Official website

Wikipedia

20 years of id Software

Today’s the day where we gamer’s have to bow down and pay some respect to one of the best software studios that we’ve got the last two decades, it’s “id Software”. Today’s the day where “id Software” celebrates its 20th birthday. When it comes to push gaming technology to a bleeding edge limit “id Software” always had the leading role. The game engines John Carmack created and developed are absolute masterpieces and it does not matter if we talk about “Commander Keen”, “Doom” or “Quake”. They set the marks everybody else has to compete with. They have never been great story tellers in games, but what they did and still do, they take the gameplay to a level where everybody can handle it with fun and without any unnecessary complexity. It’s truely like John Carmack said, “Story in a game is like a story in a porn movie. It’s expected to be there, but it’s not that important.” When you look back in time their games were more like tech-demos put in a tiny game shell. Especially “Quake III Arena” was one of these games, there’s no story, just a few maps, a couple of opponents and that’s it, and this concept survived for years. Now, twelve years later “Quake III Arena” is still alive in the online remake “Quake Live”. The id Tech 3 engine that was used for “Quake III Arena” is one of the most popular game engines so far, if not to say THE most popular. “American McGee’s Alice”, “Heavy Metal F.A.K.K.²”, “Return to Castle Wolfenstein”, “Medal of Honor:Allied Assault” and sequels, are just a few of the famous branches based on id Tech 3.

I personally had millions, no, billions, no, bazillion hours of fun with games by “id Software”, it started for me with “Commander Keen” way back in 1992 (it was actually released in 1991, but 1992 was the years where I switched from the C64 to a PC). Then I played “Wolfenstein 3D” and “Spear of Destiny”, which was actually forbidden for a young kid like me and after these games I had the first LAN experiences with “Doom”, mainly in 1on1 deathmatch. 1,000,000,000 frags later a “Quake” came and me and my friends heard of these crazy people doing the whole aiming with a mouse and we started playing FPS that style. Those people still stuck to cursor keys and pic up and down keys were just the victims of us. I actually skipped “Quake II” right on its release, for one simple reason, I wasn’t gaming (— SHOCK —). I finished “Quake II” sometime in 1999, but I never played the multiplayer, because as you might know, 1999 was the birth year of “Quake III Arena”. Q]|[A also lead to a new era of how to handle your game. Lots of people started to tweak their game to gain highest rate of frames per second, they started overclocking their PCs, modded their PCs, tweaked their internet connection to get the best ping and more and more people played in clans, esports was going to become drastically bigger and more and more important to the whole gaming industry. There sure were tendencies in this direction in the nineties, but it was nothing of importance and just a sideshow.

As you can see, “id Software” not just only influenced the coding and the designing style of games, they also created a new kind of community and a brand new way of how to compete with each other, in another kind of sport, the electronic sport. There’s a reason why the most popular gamer’s communication net on IRC is called the “QuakeNet”. Although they lost I little of their undisputed leading role, with competitors like “Crytek” and “Epic Games”, “id Software” still sets the standards and every new product is a blast and I am very sure that this company, as long as whizz-kid Carmack develops, will be able to survive another 20 years, and I’ll be an grey haired old man and look back on a great chapter in gaming evolution.

Let the pictures walk…

Earlier than I actually thought I could finalize my new media center and it’s now up and running. Like I mentioned in a few posts before it’s a dual-boot system running Windows 7 as a “gaming system” and Linux Mint as the real movie and multimedia plattform. The Linux system itself uses to play everything that I tried, even HD movies with nearly no lags. Well, nearly, I noticed a little disturbing vsync problem while watching videos. It’s more noticable in HD movies than it’s in normal SD movies. By now I haven’t found a solution for that but the Ubuntu/Mint community is very huge and I am pretty sure that I’m not the only one with this issue. As soon as I have found solution, I will post it right here in this blog.

I also checked the gaming performance under Windows 7 with Devil May Cry 4 and Street Fighter IV. DMC4 runs at an average FPS of 45 with AA at 8 and AF at 8. The details are mainly set to super high. This is a satisfying result according to the fact that there’s “only” a GeForce 9800GT Green Edition with 512MB video RAM inside the system. I guess, I don’t have to mention that I run the games at a full HD resolution. The Benchmark results of SFIV are pretty similiar to ones I got in DMC4. I’m pretty sure that I’ll do some more benchmarks within the next days and check the performance. Till now I am very happy with the new system and it was a good choice to move the hardware to a new chassis that is not that noisy than the one before…