Game of the week #8/2011 – Amnesia – The Dark Descent

After games have left the uncanny valley, talking about scary does not always mean the horrible graphics, nowadays it can also mean that the game itself and his whole plot and story is scary and frightening. In the early nineties there were games like “Alone in the dark” that scared gamers to the bones. Nothing really was able to follow up this game and the first real horror game that can remember again was the ingenious “Clive Barker’s Undying”. Based on Unreal Engine I the look of the game still was almost artificial, but it was well scripted and was definitely able to give you the creeps. There were lots and lots of bloody and gore rich games in the late nineties and early new millenium years but nothing with a subtile horror feel. Even though games like “F.E.A.R.” and “Dead Space” are scary and claustrophic as well, in my personal opinion, they are still gory action games with a few frightening moments. The only game that had this special horror touch was “Silent Hill”, but it was stuck in the previously mentioned uncanny valley. If you really want to feel a cold chill floating down your back and shaking every single bone of your spine you should, no, you MUST play “Amnesia – The Dark Descent”.

First thing that I really like about this game, you cannot fight, you can only run away. But let’s start at the very beginning, you wake up in a probably abandoned castle and you don’t even know how you got there. You suffer from amnesia, only your name, Daniel, and after finding a note you get to know that your memory was erased with intent and that you’re the chosen one to kill someone in this castle. During the exploration of the castle you’ll find more and more hints that make you come to several conclusions why you are here. Needless to say, that there are lots and lots of bone chilling moments while wandering deeper and deeper through the halls and floors of this mysterious castle.

[youtube]http://www.youtube.com/watch?v=u1nY_5-UrY4[/youtube]

Like I mentioned before, you cannot fight in this game. You have no real weapons. You can only run away and hide. Another important thing is, that you have to keep an eye on your health status. A rapidly beating heart is everything else than helpfull and also your brain might play some tricks on you. Did I already mention, that Daniel is afraid of the dark? As you can see, lots of elements that are actually needed to give you a nice and intense horror feeling with a nice dash of claustrophobia. I wasn’t actually able to play this game longer than thirty minutes because I found it too scary. Mostly played at the dark hours and home alone. Which is not a good idea, well, in this case it is.

The presentation of the game is up to date. Based on Unreal Engine III you’ll barely have anything to complain about and the level design is done perfectly as well. You’ll also find some nice physics elements which leads to the grade of realism that was missed in the horror genre for such a long time. I missed that aspect personally. So if you’re tired of being a nearly immortal super soldier fighting hordes of monster in the dark with oversized weapons, you should, no, you MUST play “Amnesia – The Dark Descent”. It’s worth every minute of play, because it’s very intense and of course something different in these days of stereotype game mass production.

Game of the week #7/2011 – Bulletstorm

Yes, time for stuff. It does not happen very often that a videogame makes me laugh out loud and manifests a solid smile in my face while playing, but this week’s GotW is one of those. It’s ‘Bulletstorm’, the latest output by Cliffy B., realized with the Unreal engine III and developed by the guys from ‘People Can Fly’, that you might know from the ‘Painkiller’ series. ‘Bulletstorm’ is truely a FPS that puts the fun back into shooter gaming. After playing thousands and thousands of ultra-realistic first person shooters situated in a modern warfare scenario it felt like a kind of deliverance to play this particular game. I was a little sceptical before the release of ‘Bulletstorm’ if this game is not just only a pure feature-gadget-firework that lacks of fun in gameplay. I was seriously wrong.

[youtube]http://www.youtube.com/watch?v=ZvigZY44PCw&feature[/youtube]

First of all, for those of you who still don’t know, here’s short story introduction. You play Grayson Hunt, a space pirate from the black-ops squad called Dead Echo. After finding out that their squad was misused by the evil General Sarrano, who let them kill innocent civilians, the squad starts to revolt against Sarrano and calls for revenge. The real plot of the story starts with a crash landing on the planet Stygia and basically two things are left to do. Finding General Sarrano and kill him. And to escape from the planet.

During the escape you find lots of interesting guns and you also get a nice gadget plugged on your arm to grap enemies with a kind of tractor ray. You gain the most of the fun with the so called skillshot system. It’s not just only about fragging enemies it’s about fragging them with style. You can grab enemies with your little arm gadget. You can throw them in the air. You can push them into spikes. You can make them suffer on a slitted throat and gain points for ‘gargle effects’. You can shock them with electricity. You can shoot their balls off. You can slide them off. You can throw them off heights… etc. etc. etc. It’s just so much you can do, to frag your opponents with style and gain points for that. The earned points can be spent for new guns, ammunition and extra charge for your weapons. Each weapon has a secondary fire mode which is much more devastating, and fun, than the primary mode and mostly effective in boss fights. The boss fights itself are challenging, not too tough and of course a lot of fun.

The game is also rich of totally nice and funny events like escaping from a giant, I mean GIANT, mining wheel. Fighting a mechanical dinosaur in a miniature theme park. Fighting your enemies with the help of the mechanical dinosaur. It’s also nice to see, that the pace of the game is not always be held on high speed, and that it offers some moments to let you breathe. Which is actually good because the whole presentation of the game is just awesome. Even though it was made with the “old” Unreal Engine III, the game looks absolutely state of the art. It also does offer Physx, with some manual tweaks, and a DirectX10 render path, also with manual tweaks. For some unknown reason are the config files encrypted so you cannot simply edit them by using a standard text editor, you actually need a decrypter (!?). This seems to me, like the curse of the multi-platform development, hopefully we, the PC gamers, get rid of this with an upcoming patch.

[youtube]http://www.youtube.com/watch?v=ehIGQZsniEw[/youtube]

To summarize, I want to recommend this game to everyone who is tired of the common, standard first person shooters stuff that gets released each and every day. This game gives you a fresh breeze into your face that soon becomes a storm of pure shooter fun that you haven’t experienced for years. ‘Bulletstorm’ has so many great ideas included and so many funny things either that your money is well spent on this game. I also want to mention again, this is not just a game that builts its innovation on a couple of newly introduced game gadgets. GO! BUY IT!

Links: Official website

Config decrypter

Duty Calls (commercial game)