Fall of video games 2012

The year 2012 had quite a terrible start with video game releases. I almost thought that I’ll stick to games I bought in 2011 and 2010, because there was nothing on the market that could catch my attention. Luckily, the situation has changed and with autumn 2012 some very nice release hit stores.

There’s this brutally hardcore RPG called “Dark Souls” that finally made it to the petition, thanks to a petition of dedicated fans of the game series. The port to the PC itself was horrible when it comes to technical realization. “Dark Souls” itself is a game that splits the gamer community. The reason for this is the extreme skill level or in other words, you die pretty often in this game. But this what RPGs were about back in the days. Avatars were not slaughtered through hordes of enemies without even taking one single scratch. And that’s what makes this game so special, because it’s a relic from the past that has made it to the present.

Even though it was already in the first quarter of 2012, “The Darkness II” is a game I put my hands on just a few month ago because I was skeptical about it and did not want to pay full price on release day. To a certain degree I was wrong. The game is cool, pretty brutal and catches the flair of the comics very well. It’s worth playing, but I still wouldn’t consider this game an absolute blockbuster or something I would recommend to almost everyone. It’s basically the same like it is with “Dark Souls”, it’s a game for a special gamer audience with a special background. So if you’re into the comics or these type of comics you should get, otherwise you’ll find yourself soaked into an average everyday shooter with a nice demon arm gimmick.

I stick with the word dark, because “Darksiders II” came out in September (if I remember that right) and it served the PC gaming community with solid jump’n’run RPG. Not much has changed in comparison to “Darksiders I”, but that’s not a show stopper, because the predecessor was decently mellow. I personally think, that the controls are much better than the ones you have in “Devil May Cry IV”, but it can’t compete storywise. It’s a fine, solid game that you want to play to leave the day behind and just slaughter. It’s also the complete difference to “Dark Souls”. It’s easy to learn and also easy to handle and weak spots in boss encounters are found quick and you don’t step into an almost frustration like mood like you may find in “Dark Souls”.

Just in case that you find even “Darksiders II” too scary and dark the only option left is a game called “XBlades” that came out a couple of years ago. Bright environments and a very nice looking avatar, if you know what I mean.

 

Also in September the sequel to my beloved “Borderlands” came out. I’ve to admit I absolutely love “Borderlands” and I had pretty high expectations on “Borderlands 2” and I did not get disappointed. But what could have Gearbox Software done wrong if not totally changing everything? They kept everything from “Borderlands 1” that was good and made some fine tuning in “Borderlands 2”. Most importantly, different environments and not only deserts and deserts and deserts. In my opinion, the interface is still a little bit grumpy, but at the end of the day it’s okay and does what it was meant for.

If you’re not into shooting things in the head the yearly update for “Pro Evolution Soccer” and “NBA 2K” stood around the corner. “Pro Evolution Soccer 2013” is a solid development and once again Konami got rid of many bugs I’d to suffer from in “PES 2012”, like many, many, many offsides and weird acting goal keepers. Football itself feel much more fluently in “PES 2013” and the aim assists are very welcome.

With “NBA 2K12” my beloved Seattle Super Sonics made it back to the game without any need for doing unlock games. The menu system is rather confusing than useful and Justin Bieber and his all-star team are, for me personally, a pain in the arse but aside from that “NBA 2K13” looks great, plays very nicely and it simply feels like a good NBA broadcast on TV and transports the atmosphere very well. Slight changes were made to the control, like the two-stick shooting controls, but after a few minutes into the game you get used to it and it does make sense.

As you can see 2012 is no longer that bad as originally expected by me and weird disappointment are barely to find. Even more important, the release of good games does not end. We’ve got the fabulous “Sleeping Dogs”, the return of #47 in “Hitman Absolution” and additionally “Far Cry” is coming out next week and the previews are very promising. I’ll give a short impression on these games in another post that will be up in the near future. In the meantime, game and enjoy!

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