The games, the jobs, the moves

Haven’t wrote a while for quite some reasons. First of all nothing special actually happened. Secondly, too much happened that I haven’t found time for writing.

For those of you interested in my impressions according several games I have to apologize, I seriously have such a lack of time over last days that there wasn’t any gaming worth writing about. I can tell you that I played a lot DiRT 3 and I started playing Crysis 2, since the release of patch 1.9, including DX11 and HiRes textures and all this kind of stuff. These are AAA titles and I’m still not sure if I should write about games that get reviewed on every other single website.

I also started playing Duke Nukem Forever and all I can say till now, it’s a giant disappointment. I will, yes, I promise, I will give an impressions review on this particular title because the Duke is a phenomenon that simply deserves a review or just a gaming field report.

Another important thing that was going on, I’m still stuck between enemy lines. I’ve recently got an offer for a company that looks pretty promising according that point potential and development. As far as I know, it’s a network infrastructure that is pretty basic right now, that wants to grow to something, I actually do not know. Anyhow, it should get bigger and better and I shall be the man for it.

On the other side, there’s this job in this advanced technical college that wasn’t approved till now, but I also was not rejected till now. It’s another job that is very promising, also differs from what I’m doing at the moment and simply interests me very much. It’s more an operator job in some multimedia stuff, things I’ve recently done a lot, because I did some internet streaming and had to do some video editing, too (even though I hate this creative things).

The third candidate is my current company. It’s for sure that I’m not leaving without asking for a price to keep me in. And you can bet your mother that I’m going to be expensive, I mean, reeeaally expensive. I’ve taught myself so much during the last 5-6 years and I got skills in so many different areas that I want to get paid for this and receive the graditute I deserve. I decided to stay in my company, if none of the current opportunities fits my requirements in any way. I waited for such a long time to get a new job opportunity, I still have some breath left to wait a little bit more in the case that nothing gets rolling.

That’s the status for now. Plan for the weekend is to help out on a move of some friends of mine. I’m not uber excited about that, but hey, sometimes you help friends, you know?

Game of the week #9/2011 – Beat Hazard

It’s been a while since writing the last “Game of the week” report and the reason for this is simple. I was playing lots of AAA titles during the last weeks and I just don’t wanted to give reviews on games thousands of websites also report about. So, this week I’ll introduce you to a title that uses the classic gameplay schema of the good old “Asteroids” combined with a little touch of modern music games. Well, actually, it is an “Asteroids” game but it differs from its predecessor. The name of the game is “Beat Hazard” and its ingeniousness comes from a very simple component, the level design, or better said, the way how you experience the level depends on the music you chose.

It’s pretty similar to a game like “Audiosurf”, you chose the music. The game calculates the level design depending on your currently chosen title. If you chose a quiet song the level is going to be a relaxed one. If you chose a thrash metal song or some techno music with a fast beat the whole things turns out a little bit more hectic. A pretty cool feature is that the fire rate of your space ship you’re controlling also depends on the current mood of the song. So if you enter a boss battle for example and the music is getting slower your fire rate will be low, too.

[youtube]http://www.youtube.com/watch?v=ob8b3hSswu4[/youtube]

In this case the game also gets a little tactical and claims some planning. The easiest way to survive things like this are mainly kiting, but in the matter of a boss battle you can only try to “hide” as good as you can. It was also curious to see that pretty normal songs like Top 40 stuff turns out to be much harder than the fast and brutal metal songs I’ve tried. Classical music is an absolute no-no because you’ll die of boredom by playing with this kind of music. Everything up tempo is fine but as soon as the beat rate drops the game also gets some kind of lame.

“Beat Hazard” is a blast to your eyes. I can’t remember any game being that full of colours and flashes and explosions and things appearing on the screen. It’s weird during the first ten to fifteen minutes, but if you’ve managed to finally get into it and if you’re not suffering of epilepsy you sure can handle this game. I always find it a good thing when you are able to put something of your own into a game and “playing” your own music is definitely a lot of fun.

Links: Official website