Straight epic fail

It turns out these days that I’m real lazy guy. I mean, reeeaaal lazy. As you may know, I was announcing “Straight edge 3.0” a couple of weeks ago and had so many great plans and goals in mind, and now apparently NOTHING is happening. The biggest bummer is, that I don’t really feel the need for a project like this. On the other side, this is not a 100% correct. I do feel like a fat cow these days and it’s much more than just obvious that I completely lost shape. I’ve got around 104kg of weight, which is 12kg higher than my lowest weight in the very first straight edge project. It’s a kind of distracting to have these rules once again and till now does it take a lot of overcoming to get to the gym. The will to get to gym actually overcame me not at all till now, but the positive thing, I feel like I have to, I also feel the lust to finally do some fitness and sports but as mentioned before, I’m a kind of shy or afraid to finally go there. Not sure where this fear actually comes from, but I’m pretty sure it’s going to disappear as soon as I’ve been to gym for the first time again. When it comes to nutrition, I also fail, but not as badly as I did a couple of days ago. I was near cancelling Straight edge 3.0, but I guess, I leave it in this kind of a waiting position before throwing everything finally away.

For those of you, who were missing the “Game of the week #5/2011” I can only say, there wasn’t actually a game that totally deserved this title. I played a lot of StarCraft II and Battlefield: Bad Company 2 and I haven’t really found the time to get into something more indepently. “Magicka” still looks promising for a title like this, but I would like to wait until the major bug fixing period is over and the game is getting playable without distracting bugs. I’ve got some feedback from other “Magicka” player telling me, that their game runs perfectly fine, maybe, I can’t share this point of view and will wait until I can tell the same. I’ll hopefully be able to announce and shortly review the new “Game of the week” at least on Friday.

20 years of id Software

Today’s the day where we gamer’s have to bow down and pay some respect to one of the best software studios that we’ve got the last two decades, it’s “id Software”. Today’s the day where “id Software” celebrates its 20th birthday. When it comes to push gaming technology to a bleeding edge limit “id Software” always had the leading role. The game engines John Carmack created and developed are absolute masterpieces and it does not matter if we talk about “Commander Keen”, “Doom” or “Quake”. They set the marks everybody else has to compete with. They have never been great story tellers in games, but what they did and still do, they take the gameplay to a level where everybody can handle it with fun and without any unnecessary complexity. It’s truely like John Carmack said, “Story in a game is like a story in a porn movie. It’s expected to be there, but it’s not that important.” When you look back in time their games were more like tech-demos put in a tiny game shell. Especially “Quake III Arena” was one of these games, there’s no story, just a few maps, a couple of opponents and that’s it, and this concept survived for years. Now, twelve years later “Quake III Arena” is still alive in the online remake “Quake Live”. The id Tech 3 engine that was used for “Quake III Arena” is one of the most popular game engines so far, if not to say THE most popular. “American McGee’s Alice”, “Heavy Metal F.A.K.K.²”, “Return to Castle Wolfenstein”, “Medal of Honor:Allied Assault” and sequels, are just a few of the famous branches based on id Tech 3.

I personally had millions, no, billions, no, bazillion hours of fun with games by “id Software”, it started for me with “Commander Keen” way back in 1992 (it was actually released in 1991, but 1992 was the years where I switched from the C64 to a PC). Then I played “Wolfenstein 3D” and “Spear of Destiny”, which was actually forbidden for a young kid like me and after these games I had the first LAN experiences with “Doom”, mainly in 1on1 deathmatch. 1,000,000,000 frags later a “Quake” came and me and my friends heard of these crazy people doing the whole aiming with a mouse and we started playing FPS that style. Those people still stuck to cursor keys and pic up and down keys were just the victims of us. I actually skipped “Quake II” right on its release, for one simple reason, I wasn’t gaming (— SHOCK —). I finished “Quake II” sometime in 1999, but I never played the multiplayer, because as you might know, 1999 was the birth year of “Quake III Arena”. Q]|[A also lead to a new era of how to handle your game. Lots of people started to tweak their game to gain highest rate of frames per second, they started overclocking their PCs, modded their PCs, tweaked their internet connection to get the best ping and more and more people played in clans, esports was going to become drastically bigger and more and more important to the whole gaming industry. There sure were tendencies in this direction in the nineties, but it was nothing of importance and just a sideshow.

As you can see, “id Software” not just only influenced the coding and the designing style of games, they also created a new kind of community and a brand new way of how to compete with each other, in another kind of sport, the electronic sport. There’s a reason why the most popular gamer’s communication net on IRC is called the “QuakeNet”. Although they lost I little of their undisputed leading role, with competitors like “Crytek” and “Epic Games”, “id Software” still sets the standards and every new product is a blast and I am very sure that this company, as long as whizz-kid Carmack develops, will be able to survive another 20 years, and I’ll be an grey haired old man and look back on a great chapter in gaming evolution.

QuakeLive IEM European Championship final

I’ve found this footage of the Intel Extreme Masters European Championship final in QuakeLive and especially the first match is, in my personal opinion, one of the best Quake matches that I’ve seen since the era fatal1ty. These three matches also show, that the Quake gameplay, or the way Quake is played today has improved and tends to a much more tactical way. It’s not only the pure fragging game that it was in the late nineties, it’s also a game that needs a strategic mind too.

[youtube]http://www.youtube.com/watch?v=zpaT5cbCIZM[/youtube]

[youtube]http://www.youtube.com/watch?v=0vK53EFQXd4[/youtube]

[youtube]http://www.youtube.com/watch?v=ga5p0XdKHGY[/youtube]

The laziness of being edge

It’s been three days now in the new Straight edge project and not much has changed in particular. Right now I’m just find to get away from the gluttony that was possessing me over the last few weeks. I also changed my daily schedule a little bit, I started to get up much earlier in morning with the simple goal to recently have more of the day. Actually I am very tired these days, but I guess it’s a circumstance only for the time being and I guess I’m done with this by the beginning of the week. When it comes to sports I have to announce that I haven’t made it to the gym yet and I’m not sure if I can make to the gym this week. It’s not because I don’t have the time for that, it’s simply that I don’t have the lust for gym. I don’t want to fall into a strict day schedule where I have to do things I actually don’t want to do. My weight has increased drastically since my last vacation and I honestly don’t feel like I can go into public with all that fat on my hips. I should lose some weight by simply changing nutrition and then go to gym. Otherwise do I feel that urgent need to go swimming, while underwater no one can realise how fat I truely am.

Of weather, bugs and gluttony

Just some updates for the end of the week without any particular order or category. First of all the most common and maybe the thing that costs the most boredom; the weather. It’s getting colder and warmer, dry and wet, pale and sunny. There’s no direction to be found and this bothers me, because I wanted to go out these days to take some pictures and gain some experience with my new camera lenses, but nothing. It looks promising right now because the it’s sunny with barely any clouds. Hopefully it’s going to stay this way.

Most of the time this week did I waste with gaming, I finished the single-player campaign in “Battlefield Bad Company 2” and I’m now into the multiplayer part of the game to train for some league appearances, that will hopefully be in the next season. Secondly, I am nearly finished with “DeathSpank”, the game itself got more and more funny in the last couple of hours while I was playing and I still recommend this game, especially if you like “Monkey Island” or “Penny Arcade” like humour. Last but not least, this week was the release of an indie game called “Magicka” which unfortunately lacks of thousands of bugs. Well, okay, it’s not a thousand bugs, but there are lots of errors right now. But I have to admit, the developers take their jobs serious and do a lot to get rid of the bugs and I salute an attitude like this. It’s just a small, independent software company working their asses off to finally create a great product, something that publishers like EA and Ubisoft disregard so many, many times. ~kudos~

Finally, “Straight Edge 3.0” starts on Sunday and this means the time of gluttony is over. There’s not much that changes in particular, it’s mainly that I return to gym and sports and that my whole nutrition is set up much more healthier. Either way was my nutrition really, REALLY bad over the last couple of weeks and it couldn’t have gotten more worth than it is right now. This changes and I will hopefully lose some pounds by the way.

Game of the week #4/2011 – The Ball

If there’s one thing that is popular the most in the world, it’s ball games. It doesn’t matter if you like soccer, basketball or baseball, it always includes at least one ball, like the game of the week. It’s simply called “The Ball” and you may see this game as a copycat of Valve’s “Portal” but it’s definately not. Manipulation of objects using physics is one aspect of the game, but additionally do you also have to fight in this game, which is not part of “Portal”, except the automated guns that stand around. So, what are you actually doing in this game? Well, you push a giant, giant ball in front of you through levels that look like forgotten Inca or Maya places. You don’t push it just by using your bare hands, you’ve got a gun like tool, pretty similiar to the one you got in “Portal”, where you can push, or hit, the ball and you can “suck” the ball towards you from a distant area. Just imagine you play “Portal” and you also have to carry a 5 feet tall ball with you everywhere you go, this is pretty much how “The Ball” actually works.

[youtube]http://www.youtube.com/watch?v=B2Dx_LXLfgY[/youtube]

There’s also a kind of Tomb Raider feeling when it comes to explore the ancient underground world. You have to solve riddles with levers, ropes and weights by using your ball and your, let us say, gravity gun. The only thing that you can’t do in this game is to build portals, but you can fight enemies with your giant ball instead. There are no shooting guns in this game, so you have to use your ball and simply roll it over your enemies. Like many games in FPS style, this one is easy to learn, but relatively hard to handle. Some riddles might take a few tries before they are finally solved, but this is just an issue at the beginning of the game, after making some ingame progress you become one with your ball. Does this sound ambiguous?

The Ball

“The Ball” uses the Unreal III engine, looks very beautiful and well designed and due to the game engine does it take advantage of a Nvidia powered rigs, because PhysX rocks. I recommend this game to everyone who loved to play “Portal”, who likes balls (ya, this is oviously ambiguous ^^ ) and to those who like to play with physics in games. It’s also a recommendation for those who loved the Tomb Raider-series and just want to try out some new ways of how to be an archeologist.

Links:

Official website

Demo download

Champions of the battlefield

Today is the beginning of the free to play era of Champions Online. I started playing this game right after its release but it was not able to catch me in complete. It’s too much instanced and the world felt a little pale compared to a MMO like World of Warcraft, where you can find something interesting under nearly every single rock. So now, where Champions Online can be played for free, I’m going to give it a new try these days and will see if it has changed that much that I can say, “This is my new MMO addiction game”

Besides this did I make this plan with a friend of mine, who also quit in World of Warcraft, like I did, to start a new “esports career”. We had a discussion for month and month what to play and or final choice was Battlefield Bad Company 2, which is in my opinion a good game for “casual frags” and even the “professional” ones. I played the old, basic Battlefield 1942 for a while and I returned to this gaming series after years by the release of the genious, but in the beginning totally imbalanced, Battlefield 2. I skipped Battlefield 2142, which was, for me,  just a re-textured version of Battlefield 2 with a modern setting. Bad Company 2 is the big punch right into the face of the Call of Duty series, the single player campaign is way more fun than any Call of Duty since CoD2 and the multiplayer is without any competitors. To make a long story short, I like Battlefield too much to just leave it behind and to never play it in a more “professional” way. There were other possible choices like Enemy Territory but I played ET in a clan years ago and CoD was an absolute “NOT!” for me.

This is actually the game that comes into play with the Straight edge 3.0 project. Besides the pure physical training and the healthier nutrition is it time to also get some training in first-person shooters again. WoW devastated a lot of skills and it’s time to rebuild them.

Left 4 Unknown

Hardware geeks always suffer from that angst that they do not have the latest and most modern technology at home, same for me. But thanks to Valve software do I now know that my system is too bleeding edge to be known. Take a look at these screenshots

1. Valve announced that my system is a kind of “too new”

2. Here’s my answer to Valve. Of course, did I sent them a record of this “issue”

Game of the week #3/2011 – Osmos

This week’s “Game of the week” is something I’ve chosen, because I actually haven’t really found the time for playing as much as I do it normally. Anyhow, to get a little bit more relaxed and to calm down did I choose “Osmos”. Nowadays would you say that this game is an indie title, for whatever that means, and you can get it for real cheap, like every indie title does. Its game design is very simple to learn but it’s hard to handle. You are a small organism, that’s not an offense, that’s what you play in the game, and you have grow bigger. Sounds easy but it’s not. You can only absorb other organisms when you are bigger than them and you can only move by investing energy. Investing energy does mean that you lose valuable mass and when you lose mass you may become smaller than other organisms so you cannot absorb them.

This whole things happens at a very slow pace and the ambient soundtrack of the game also gives you a feeling that you don’t have to rush anything. I personally really like the ambient soundtrack of that game and this is actually one of the major points why I like this game, besides the simple but ingenious idea behind the game. As mentioned before, this game is something if you don’t feel like playing something with a large amount of complexity, but you also don’t want to play a brawler. This is what you play when you want to chill and relax and I personally recommend this game to everyone who wants to play something different. The setting is nice, the music is great and the whole gameplay feels ‘organic’.

Links:

Official Website

Wikipedia

Rules for Straight edge 3.0 project

So here’s to you, in a very short and simple way, the rules for “Straight edge 3.0 project”. I’ll give some details of the goals of the very project in later post.

1. No smoking!

2. There’s no alcohol consumption on training days or the days before training.

3. There’s no consumption of any unnecessary sweets at all.

4. There’s no special nutrition plan, just eat healthy and well-balanced.

5. There are at least three training days at gym per week and one optional training day with a sport of choice.

6. Every fourth week is a so called “hardcore week” with at least four training days at gym and one optional training day with a sport of choice.

7. Find relaxation and rest on days without sport and training to avoid injuries or infections.

8. Improve hand-eye-coordination and reaction time by using modern technologies.

9. Improve your stamina and reach a healthy BMI.

As you can see, the set of rules is not as tough as it was in projects before for one simple reason, it costs too much time and energy in everyday life and finally leads to a lack of luxury and well-being. To keep all this in balance I introduced the hardcore week so that I’m not turning into a gym addict or something like that. I also find it very important to find relaxation, that’s why I set rule number 7. I got a weird infection during the first straight edge project and I don’t want to let this happen again. Even on the first training days it is very important to avoid any kind exaggaration or presumption.

Rule number 8 might be strange to some of you, but I found out during the first two projects that my “gaming skills” also improved, so I want to train on this, too. To get it all straight, this project goes away from a monastary style of living, more to something balanced and capable for everyone out there. I don’t want to waste my whole free time with training and healthy food, I want to keep a little vice in my life, because I think that this is healthy, too. I erased the caffeine rule, for one simple reason, I love coffee – PERIOD.